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Carries missile launchers capable of hitting a target 30 miles away. Resolute, fair, and courageous beyond reproach. Ever ready to sacrifice himself for the good of men and mission.

John Moschitta, Jr. Blurr is the fastest Autobot on land. He is a close descendant to a thoroughbred Cybertronic race horse, and a superior messenger.

He can quickly whisk information from one place to another. In robot mode, he carries an electro-laser that reverses the polarity of an enemy robot's microcircuts and leaves them motionless.

Range: 10 miles. In vehicular mode, he can travel faster than the speed of sound, leaving a blurred image in his trail. As a Targetmaster, he is paired with Haywire, excitable Nebulan teenager whose impulsiveness makes him a chancy electro-laser cannon, at best.

Arcee is the only female Autobot to appear on a regular basis. She was created in an effort by the film's producers to expand the market audience to include girls as well as to appear less sexist.

Some have criticized the character for being overly stereotypically female due mainly to her need to protect Daniel Witwicky and act as a surrogate mother, but she is still shown to be a tough female warrior i.

She eventually becomes a Headmaster with Daniel in an Exo-suit forming her head. She was the only G1 character from the original series to.

The Return of Optimus Prime Part 2. Wheelie is the sole survivor from a party of intergalactic colonists who crash landed on Earth. He is a barbaric little savage who managed to stay alive by cunning, stealth, and fearlessness.

Speaks in odd rhyming sentences and despises the Decepticons. Fights only when he is under attack and has to defend himself. Staunch friend to the Dinobots and a reliable ally for Hot Rod and Kup.

Transformers: The Movie. Later appeared in Transformers: Headmasters. Hound loves the natural wonders of Earth, prefers it to Cybertron.

Brave, fearless, loyal. Secretly desires to be human. Uses turret gun as radar scope, infrared radiation collector. Tracks machines as well as humans.

Hologram gun projects 3-dimensional grid laser-light topographical maps. Vulnerable to thermal and electromagnetic interference. Early script for Transformers: The Movie shows him being blown up by Megatron , but this didn't make the final cut.

Mirage is not thrilled about being an Autobot freedom fighter. Prefers hunting turbofoxes on Cybertron with his high-priced friends.

Effective fighter, more effective intelligence gatherer. Electro-disrupter can cast illusions altering his physical placement and appearance for up to 6 minutes.

Expert marksman with armor-piercing rocket-dart hunting rifle. Unsure of Autobot cause Cosmic Rust. Early script for Transformers: The Movie shows his dead body as the Decepticons retreated from Autobot City , but this didn't make the final cut.

Trailbreaker makes light of any situation, no matter how serious. Practical joker and cheerleader, but considers himself a liability to Autobots since he consumes the most fuel.

Lacks self-esteem and often asks to be left behind. Projects nearly impenetrable invisible force-field.

Can jam radio transmissions. Very slow. Often mopes about his handicaps, but his bravery and defensive prowess is unquestioned.

Later appeared in Transformers: Headmasters In Japan. The complete egotist, Sunstreaker thinks he is the most beautiful thing on Earth. Loves his sleek styling, contemptuous of other Autobot race cars.

Tough polymer-steel skin resists artillery. Not a team player. Can be baited into dangerous situations, but is a very calm, competent and ruthless war machine.

It's unknown whether or not he made it back to Autobot City in time. Bluestreak often talks incessantly and inanely. Lightens the situation for all Autobots with his good-natured manner.

Despite formidable weaponry and blazing speed, he hates war. Haunted by memory of Decepticons destroying his home-city. Fires bombs up to 8.

Often inhibited by his disdain for combat. Bluestreak takes the form of a modified Nissan ZX, the year can be identified by the use of a T-bar roof and he is Naturally Aspirated because of the design of his wheels.

Appears in Dinobot Island Part 1. First speaks in Dinobot Island Part 2. Called "lousy Earth-lover" by some fellow Autobots because he prefers sleek Earth car form to original robot form.

Thinks they're jealous of his good looks but they feel struggle against Decepticons should be his top concern.

As car or robot uses launcher to fire heat-seeking incendiary missiles 60 miles. Has blinding black beam gun. First speaks in The Master Builder.

Seen briefly in The Transformers: The Movie. On Cybertron his buildings are considered works of art On Earth his ideas limited by war.

Takes pride in his work, prone to severe depression if they're destroyed in battle. As crane can lift up to ton object and position it with precision and grace.

As robot has high-temperature arc-welder rifle Prone to breakdown in vehicle mode. Lamborghini Countach LPS.

Dinobot Island Part 1. The Revenge of Bruticus. The scene was cut out of the Battle of Autobot City.

But appeared later in Victory. Paranoia makes him good at his job When his sensors are activated, thinks trouble is coming. Can trigger alarms in other Autobots.

Excellent sensory perception. Fast in vehicular mode. Carries mile range rocket launcher and particle beam rifle. Prone to rash judgements which can lead to injury to himself and comrades.

Datsun ZX Turbo. Scramble City. In the original Storyboards for Transformers: The Movie , it was Smokescreen who lay dead, rather than Wheeljack Though Wheeljack's corpse is painted with Smokescreen's color scheme when Springer enters the room before the shot changes to focus on Arcee moving Windcharger's body.

Later seen in the Japanese series Transformers: Headmasters. Whether engaged in raging battle or friendly conversation, an ulterior purpose usually exists.

Job is to lead enemy astray. Sneaky, but charming and affable In car mode, emits thick smoke from tailpipe In robot mode, shoots missiles which wreak havoc on enemy aircraft radar and guidance systems Jovial, enjoys job and is good at it — will find any problem, from engine overhaul to smallest leaky gasket.

As robot, very strong Full spectrum multi-sensor behind his head determines an object's composition, density, tensile strength, energy properties.

Dinobots Island Part 1. Often distracted from performing his job to engage in combat. Can do anything Earth fire trucks can in vehicular mode.

Great strength Extinguisher rifle shoots flame-suppressing foam and an energy damping beam to counter other beams. Forearms shoot missiles.

Doesn't follow orders well, not very mobile as robot. Quest for Survival. Triple Takeover. A daydreamer Considers Earth one vast lab for his research.

His findings are often invaluable to fellow Autobots. Enormous memory storage capacity. Carries a liquid nitrogen rifle with foot range.

Twin electron blaster of 20, volts can short-circuit almost anything. Not very fast First speaks in S. But appeared in Call of the Primitives as a background character.

Windcharger is the fastest Autobot over short distances. Good in situations requiring fast, decisive action.

Enthusiastic but impatient. Short attention span. Casts powerful magnetic fields which can attract or repel large metal objects.

Smashes them at closer distances. These abilities use up tremendous energy. Often burns himself out due to carelessness.

To Brawn, Earth is essentially a hostile environment — and he loves it. Strong, rugged, agile — the most macho of all Autobots. Delights in challenges.

Sorry for those not as tough as himself. Second strongest Autobot — can lift , pounds and knock down a small building with one punch.

High resistance to artillery fire. Vulnerable to attack by electromagnetic waves. He was last seen helping Kup put up barricades in the film.

He received offscreen damage and was mentioned dead by Daniel Witwicky in Dark Awakening. Huffer is cynical, hard-boiled and pessimistic. Not too sociable, but absolutely reliable.

Arm sensors can test materials for strength, heat resistance, elasticity, etc. Extremely strong. Superior mathematical and geometrical abilities.

Often unhappy and homesick for Cybertron. Gears is anti-social, a self-proclaimed misfit. Finds fault in everything and everyone.

Acts this way to help cheer others up as they try to cheer him up. Tremendous strength and endurance. Totes heavy loads long distances.

Launches to height of 20 miles, floats down on compressed air. Becomes an easy target due to limited maneuverability. Can detect infrared.

M Sheridan Tank. A Prime Problem. Ghost in the Machine. Thinks he is more impressive than his comrades do Boisterous, loud-mouthed Vain — upset by even the smallest scratch to his gun barrel.

Shoots explosives, thermal, cryogenic, acid, sonic shells. Great strength, but helpless if upended. Dinobot Island Part 2. Thief in the Night. Displays a zest for his job unmatched by fellow Autobots.

Loves the ocean and its creatures Loves the thrill of naval battle. Can go knots, mile range. Has sonar radar and underwater and surface-to-air lasers, also used in robot mode.

Wheels allow limited land travel. Not too strong or mobile as robot. A show off Incredible maneuverability Carries small concussion bombs Gets into more troubles with enemy planes than he can handle.

The Insecticon Syndrome. Five Faces of Darkness Part 5. No interest in warfare; prefers long, lone trips into deserts and along coasts Cool-headed, low-key, personable — what Earthlings call "laid-back".

Fights when called upon despite anti-war feelings. Range of miles Sensors can determine chemical composition of land and find needed resources.

Susceptible to mental stress. Megatron's Master Plan Part 2. Grimlock's New Brain. Lonely in outer space Can achieve Earth orbit, even go to Moon and back with enough fuel.

Acts as communications satellite Has pinpoint accuracy, high-powered particle beam. Not well-suited to function on ground as robot. Five Faces of Darkness Part 1.

The Quintesson Journal. Thinks going by the book is going the long way. Doesn't follow plans — or roads! Cuts across parking lots, sidewalks, backyards to get where he is going.

Carries turret-mounted mortar cannon that shoots armour-piercing shells. Forever Is a Long Time Coming. Fascinated by seemingly worthless Earthen gadgetry — carrot juicers, musical wrist-watches, electrical hair combers, etc..

Collects them in unused corner of Ark, creating a mini museum of American consumerisim. Twin exhaust pipes emit corrosive gases that can dissolve 2" thick steel slab in 10 minutes.

If Autobots had drivers licenses, his would have been revoked. A menace on highways. Doesn't pay attention to where he is going or the orders he is being given — easily distracted by anything.

Hands' sensors can determine physical and chemical properties of metals. Gets into many accidents. Five Faces of Darkness Part 5 , only appearance.

Garages are prisons to him Uses ferrocobalt magnet under hood to be pulled by and within a few feet of other vehicles, reducing his fuel use to near zero.

Prone to overheating. Fire in the Sky. Day of the Machines. A ship that looks like Skyfire was seen and destroyed in "Dark Awakening" due to an animation error.

Swiftest Autobot. Daring in battle Adds twin scramjet modules and liquid hydrogen fuel tanks to escape Earth's gravity. Flies halfway around the world in 30 minutes.

Carries four particle-beam cannons and heat-seeking photon missiles. Prone to mechanical failures due to advanced technology.

Finds all Earth music interesting, but it's rock'n'roll — good, hard and loud — that really sparks his circuits. In the forefront of any situation he is involved in.

Acts as Autobot communications center Carries electro-scrambler gun that disrupts electrical devices. The Face of Nijika. Later appeared in Transformers: Victory In Japan.

Unquenchable thirst for knowledge Main role is to study the best ways the Autobots can adapt to Earth. Extremely smart. Scientific specialties are metallurgy, molecular chemistry, electrical engineering.

As microscope, capable of powerful magnification. Lens barrel converts to powerful light cannon. Carries concussion rifle in robot mode.

Absent minded. Lenses are his weakest part. Base with Tank and Rocket ship. The Big Broadcast of The ultimate defense force!

Great strength, even greater courage. Serious, even grim Protects the Ark and all else vital to his cause. As robot, can shatter a mountainside, lift , tons with clawed arm, destroy 12" steel cube with plasma blaster arm.

Has head-mounted laser cannon. Can transform to laser cannon tank and launching pad with rocket. Rocket can achieve planetary orbit.

The Gambler. The Gambler , only appearance. Bounty hunter. Helped Smokescreen save the Autobots from certain death. The Search for Alpha Trion.

The oldest Autobot. One of the original creations of the Cybertronian super-computer Vector Sigma. Was once known as A3 in his earliest days.

Was the guardian of the Matrix of Leadership when it had no bearer and was the one who created Optimus Prime.

His body is lifeless but his spirit remains in Vector Sigma as well as the Matrix of Leadership. Carnage in C-Minor. Doesn't like transforming into carrier or jet — gets seasick on water, has fear of heights.

Effective, valiant warrior, but other Autobots wish he wouldn't gripe so much. Projects 80, volt electric field around himself in jet mode. Has high-energy plasma-pulse gun and shattering vibro-ax in robot mode.

The Return of Optimus Prime Part 1. Startlingly versatile, staggeringly strong, the Autobots last line of defense Extremely modest about his achievements In robot mode, he can lift 70, tons, has shoulder-mounted twin high-energy maser cannons and omni-directional receiving and transmitting antenna.

In city mode, has helipad and fully equipped repair bays that can handle four vehicles at once. Left rear tower transforms into tank, Slammer, who has rocket-propelled mortar cannon.

Scamper is sports car with side mounted electro-blasters; transforms into robot, uses high-energy particle beam pistol. Six-gun is small robot, has ion-pulse rifles for arms, twin surface-to-air guided missile launchers on back, acetylene pistol.

In battle station mode, uses all these weapons and twin disrupter rays, laser lances, powerful anti-matter projectors. A powerful fighter.

Self-centered and boastful. Fearless, daring, believes himself to be superior to many of his fellow Autobots. Shell-resistant and steel-reinforced hull can withstand enemy bombardment and extreme temperature variations.

Possesses solar powered auxiliary engines. Acetylene blaster inside cockpit shoots degree flames. Possesses great rivalry with the Decepticon combiner Predaking.

The Rebirth Part 1. The Rebirth Part 2. Punch, the Autobot, transforms into Counterpunch, the Decepticon, to infiltrate enemy installations.

Cool-headed, a robot of few words, reveals little of his true self to either side. Uses twin mortar launcher in Autobot mode, photon cannon in Decepticon mode.

Starscream's Ghost. Always takes death-defying risks. Anything less than dangerous is boring to him.

In battle, gets close enough to count the bolts in Decepticon armor plates. As helicopter and buggy, he is adept at using rotors and exhaust to whip up blinding clouds of dust and sand.

Extremely maneuverable. Carries sandblaster gun that shoots streams of silicate particles that can erode anything. Created by Wheeljack and Ratchet in S.

Leader of the Dinobots, the only Dinobot whose name doesn't start with the letter S. Of all the Dinobots, he is the most fearsome and powerful one. Although dedicated to the Autobot cause, resents authority.

Cold, merciless, but a valiant warrior. Has contempt for the weak, including all humans. Great strength, uses jaws to break almost anything in two.

Carries energon sword and galaxial rocket launcher in robot mode. Other than arrogance and lack of speed, has no real weakness. Enjoys melting enemies into pools of liquid metal.

Like his fellow Dinobots, resents authority. Doesn't take any orders that don't come from Grimlock. Disruptive — often brawls with comrades.

Shoots degrees Celsius flame up to 80 feet from mouth. Enormous strength — can shatter a brick building with head. Uses electron blaster in robot mode.

Rash, not too bright. Nasty, mean-spirited Likes to make presence known — a footstep can be heard and felt in a 3-mile radius.

Gentle and shy, but terrifying and unstoppable in battle. Like other Dinobots, dislikes authority. Can exert 40, psi via feet — enough to shatter a bridge.

Immense strength and endurance. Adept at fighting in water, swamp, and jungle. Slow, not too clever — often victim of the calamities he causes.

Created by Wheeljack and Ratchet in War of the Dinobots. An unhappy loner of few words and fewer opinions. Finds joy only in battle.

Hates his Dinobot form, longs to return to Cybertron. Large golden plates on spinal assembly are solar collectors Tail can shatter 20 foot concrete cube.

Armored hide resists most missiles. Vulnerable to nighttime attacks due to his weaker state. Enjoys watching enemies scatter before him as he dives down from sky This Dinobot's kind, good-natured side disguised by his horrifying form TNT, eight mile range.

As robot, uses launchers and degrees Celsius thermal sword. Fragile wings vulnerable to enemy firepower. Scared of heights.

Brave, grimly determined warrior, but he struggles to maintain that image in order to hide his phobia. Selected by Optimus Prime to command so he'd be too busy worrying about others to worry about himself.

In jet mode, speed of Mach 1. Carries electrostatic battery that releases bolt of up to , volts through his nose cone. Uses electrostatic discharger rifle in robot mode.

Prefers streaking into a cluster of Decepticons to shooting at them from long range Flies at Mach 2. Carries air-to-air heat-seeking missiles, uses torque rifle whose beam applies 80, psi of rotational force.

He will not ever win a Mr. Popularity contest — incessant braggart, takes credit for exploits of other Autobots. Optimus Prime is supportive since he is hard-working and loyal, but he secretly lacks self-confidence.

Vertical-take-off-and-landing aircraft, flies at Mach 1. Sharpshooter — has twin mortar cannons as jet, neutron rifle as robot.

Would rather read about jet fighters than be one Can, within the limits of his design, duplicate the flying motion of anything he sees Carries laser guided missiles and uses nega-gun that crumbles objects by breaking molecular bonds.

Prone to mid-air stalls. If Aerialbots needed pilots' licenses, he'd never have gotten his Doesn't pay attention to where he is going since he is too busy marvelling at scenery.

Carries flammable "fire-fog" missiles, uses photon displacer gun that affects sight by distorting light waves.

The Key to Vector Sigma Part 2. A fierce and frightful fighting machine. Suppresses thought of the five Aerialbots that comprise him, directs his thinking to one purpose: destruction of Decepticons.

Cold, aloof. Can demolish a battleship with one blow. Uses electrostatic discharger rifle. Difficult for him to adapt to new situations or be innovative due to limited mental functions.

Nothing escapes his notice Clever and determined — nothing deters him from seeking his prey — except an empty fuel tank.

As car, has powerful double-mounted air-compressor cannon with 50 mile range; as robot uses blinding photon pistol.

Sometimes overheats as car. Harley Davidson Tour Glide Motorcycle. A full tank, clear skies, open road — that's all he wants out of life.

Relaxed, easy going, happy wherever he is. Pacifist — difficult for him to accept his role as part of the Protectobot team. Uses twin vaporators, which shoot mists of oxidizing, freezing, and corrosive liquids; and photon pistol.

First appeared in The Revenge of Bruticus. First spoke in Surprise Party. Hates seeing any machine in pain — even those who don't know it, like a broken street lamp or an overheated car.

Compassionate, cautious — will restrict an Autobot to repair bay for faulty directional signal. Carries dual-barrelled decrystallizer cannon — weakens metal by disrupting crystal-line structure — and photon pistol.

Fists shoot laser beams used for welding in surgery. Mitsubishi Fuso Fire Truck. First spoke in B. Likes to be where the action is. Charismatic, inspiring Believes in being maximally operational every moment of one's life.

His fire truck hose shoots high-pressure water feet. As robot, can press 60, pounds, uses fireball cannons that shoot bursts of degrees F.

Bell Helicopter. Basically a street fighter — prefers using rotor blades for slashing Decepticons rather than for flying.

Considers long-range air attacks unsporting, cowardly. Twin launchers fire "smart" rockets that seek targets based on encoded computer images.

Uses photon pistol. Views humans as if they were his own children — will expend his last drop of fuel to protect them. Seeks human friendship, but humans fear his hulking, mechanical form.

Can lift , pounds with one hand. Impervious to most artillery, can surround himself with force field for brief periods.

Carries fireball cannon War Dawn Ariel. Marlene Aragon and Samantha Newark Ariel. Formerly known as Ariel, Elita One is a devoted Autobot and powerful warrior, fearless in the face of the enemy, but compassionate to those who need her help.

She is eternally in love with the heroic Optimus Prime. Chromia is a soldier under the command of Elita One and seems to function as a second-in-command for her, leading the rest of the team when Elita's not around.

She is brave, hard as nails and, not surprisingly, in a relationship with Ironhide. She has also taken over from Firestar as Flareup's mentor when the latter turned out to be better suited to more offense-oriented tasks.

Firestar is one of the members of Elita One's Autobot resistance and specialized in rescue missions.

Amongst her colleagues, Moonracer is the joy and the laughter. She worries that others, either friends or enemies, don't take her seriously and dismiss her as simply being cute.

But she will show them. She will show them she too can be hardcore, according to Powerglide , Moonracer is the best sharpshooter in the galaxy, according to herself, she is the best in the Universe.

Beta is one of the earliest known female Autobots, though the last to appear in the cartoon. She used to work with Alpha Trion back on Cybertron during the time of the Autobot's Rebellion against the Quintessons.

Created by Grimlock in Grimlock's New Brain. He makes enemy fortifications look like walls of Swiss cheese by the time he is finished with them.

Slow and methodical — weathers artillery fire with the same calm he endures criticism of his apparent laziness. In vehicle mode, durabyllium — steel alloy drill can pierce almost any material; 2 rocket-propelled missiles use vidicon cameras to lock onto targets.

In robot mode, has X-ray laser pistol. Danny Mann. He longs to be reconstructed into an interstellar spacecraft so he can explore the vast gulfs of space, feels he is a prisoner of gravity in his present form.

Has twin infra-red scope missile launchers. In robot mode has blinding light-burst gun. He never looks at his targets before he shoots since he never aims—he just sprays artillery in all directions as soon as he arrives.

High-strung, unnerved by quiet, expert marksman. Lightning fast reflexes. Carries twin automatic light-pulse blasters. In robot mode, uses heat-ray rifle.

Leader of the Technobots. A brawling, bragging berserker Calls those who disapprove of his methods 'tinplated bucketheads.

In vehicle and battle station modes, has electron pulse cannon in nosecone; array of sonic, thermal and artillery shell guns. In robot mode, has rounds-per-minute automatic acid-pellet gun.

Quick to anger, even quicker to attack. Defiant, uncooperative, nasty tempered. Hates authority.

Tires secrete adhesive that enables him to drive up most walls. Carries two laser-guided incendiary missiles, rapid-fire plasma pulse cannon.

In robot mode, uses semi-automatic sonic blaster pistol. He always makes the right choice They sometimes merge to figure out great tasks.

Has great strength, equipped with data processing, communications, radar equipment. Uses Scattershot's automatic acid-pellet gun.

Chooses his words with great care and precision—when Computron talks, everyone listens. Impatient, overeager, usually ten miles down the road before other Throttlebots have shifted into gear.

Likes to brag about past exploits and future conquests. Very popular. Excellent vision—can see long distances in three directions at the same time.

Possesses an array of radar dishes positioned under roof in car mode. Prone to drive shaft and transmission problems.

The Throttlebot's self-appointed comedian. Specializes in insulting others, but gets angry when others make fun of him. His car radio intercepts and decodes enemy radio broadcasts, transmits erroneous ones instead.

Uses sonic land mines, magnetic homing grenades, rusting agents, etc. At times he laughs so hard at his jokes he blows internal circuits and disables himself.

After Bumblebee was badly damaged while fighting a hate-plague infected Superion, he was rebuilt as a Throttlebot by a Quintesson who was aiding the Autobots at the time.

The newly brought back to life Optimus Prime gave Bumblebee his new name Goldbug due to his new look. As Goldbug, he has the mind of the Autobot Bumblebee, but with a new, improved body.

More serious, assertive, mature than he was. Realizes what others think of him isn't nearly as important as what he thinks of himself.

Adaptable to underwater, cold and hot environments. Can withstand temperatures from to degrees Fahrenheit.

Impulsive, loves to take chances, put his life on the line. Speaks in corny, macho cliches, which unintentionally elicits laughter from the other Throttlebots.

Extremely agile in jeep mode; can go into flips and rolls with very little loss in speed. Has built-in chemical sensors, radiation detectors, audio and video recorders to assist his tracking.

A creature of the night. Cruises the Earth with the curiosity of a cat. Nothing is too insignificant or irrelevant to escape his notice.

Quiet, serious; a loner. Top row of headlights equipped with stereoscopic digital video cameras, spectroscopic chemical analyzer, and radiation detector.

Bottom lights can produce strobe effect, full color spectrum with blinding 10, watt brightness. Usually he is so dirty you'd think he sweated grease, but he is a neatness fanatic.

Vain and superficial—judges others on appearances. Uses spare time to work on his polish. Can haul up to 1,, pounds. Uses hands and tires' sensors to find new sources of raw materials.

Unusually susceptible to rust, an embarrassment given his pride in his appearance. His confidence borders on arrogance—can hit targets blindfolded, from memory.

Resents his twin laser cannon, Spoilsport, since he needs no help from Sureshot to shoot, and never asks for any.

Spoilsport likes to shoot and show off on his own. The two only cooperate when their lives depend on it. He is a somber, no-nonsense sort, weary from millions of years of war on Cybertron.

Believes words can do more harm than weapons, so he has few to offer. Understands the reason for the Autobot-Nebulan alliance, but disapproves of it.

Peacemaker, his stereophonic sonic blaster, is a Nebulan law enforcement official who's trying, but failing, to persuade Pointblank to be more accommodating.

Meticulous, cautious, some would say overcautious—will not take a shot unless he is sure he cannot miss Pinpointer, his dual rocket-propelled grenade launcher, can lock on target in less than.

The only way to get him to follow advice is to persuade him to come up with the idea himself. Stubborn, doesn't talk much. Binary-bonded to Duros, a Nebulan who loves a battle as much as he does.

Has MM laser-guided gun that shoots incendiary, sonic and explosive shells. In robot mode, has two shatterblasters that shoot diamond-hard shards.

Spent several thousand years crunching numbers at Cybertron's Institute for Higher Programming before a Decepticon attack reduced it to a pile of smoking microchips.

Binary-bonded to Stylor, an egotistical Nebulan more concerned with personal appearance than warfare. Hood-mounted infra-red range finder automatically targets roof-mounted dual lasers.

So full of ideas that he often begins disclosing a new one before he finishes explaining an old one. Worked with the mysterious Nebulan medical doctor, Arcana, to whom he is binary-bonded, to devise new technology that created the Headmasters.

In robot mode, carries high-energy photon pulse cannons. Sometimes overheats and shorts out sections of his cerebro-circuitry.

To him, warfare is barbaric, worthy of only the most primitive Uses big words no one else understands. A self-righteous snob.

Binary-bonded to Gort, a cheerful, courageous young Nebulan. In robot mode, uses two corrosive acid rainmaker rifles. War-weary Autobot who must be repeatedly persuaded to join the others.

Eventually became a Headmaster with Spike as his counterpart. The Rebirth Part 3 , only appearance. Valiant, courageous, a warrior without peer Fights only out of necessity; believes all violence is ultimately pointless and counterproductive.

Transforms to battle station and city modes. Armed with twin laser-guided mortars on legs, heat-seeking dual laser blasters, and fusion-powered photon rifle.

Has communications, detection, and repair equipment. Controls two armored vehicles, Gasket and Grommet, which combine to form Cog.

Head transforms to semi-autonomous Cerebros, who is binary-bonded to the Nebulan leader, Spike.

Dune Buggy Fastlane , Jet Cloudraker. Cloudraker often acts frustrated, cannot reach escape velocity and achieve orbit. Extreme claustrophobia — feels the sky isn't big enough for him.

Usually flies as high as he can. Terrified of being on the ground. In vehicle mode, uses two gravity-rod rifles to cause objects to float away or crash to the ground.

Fastlane is a bit immature, sometimes acts like a thrill-seeking show-off, enjoys looking for new ways to get his kicks. Promotional popup has appeared.

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Sideswipe is nearly the equal of his twin brother, Sunstreaker, in the combat arts, but less cold-blooded. Relishes a fight to the finish with an opponent.

Uses underhanded tactics when absolutely necessary. Arms act as powerful pile drivers. Flies for up to two minutes with rocket backpack.

Fires flares visible for 18 miles. Rash actions often lead to injuries to himself. Takes them all in stride. Don Messick and Wally Burr Masquerade episode only.

Ratchet was the best tool-and-die man on Cybertron. In his workbay on Earth he can make anything from a pin to a missile.

Repairs injured Autobots, given the right parts. Likes to party, give backtalk, but does any job as well as anyone. Has laser scalpels, arc-welders, electron microscopes, circuit sensors, fluid dispensers at his disposal.

Sometimes his having a good time interferes with his effectiveness. The Transformers: The Movie Killed by Megatron offscreen with a point-blank blast to the head from his fusion cannon.

Prefers action to words. Oldest, toughest, most battle-tested Autobot. Bodyguard to Optimus Prime. In charge of guarding anything of importance.

Gruff, but kind. Trithyllium-steel skin makes him nearly invulnerable to attack. Shoots a variety of liquids from supercooled nitrogen to superheated lead.

Has sonar, radar, radiowave detector. Slowest and most resilient of the group. The Transformers: The Movie.

Hot Rod is an all-American-boy Autobot. He is a typical adolescent who dreams of being heroic and important. He tends to follow rules too closely.

Although he means well, Hot Rod's impulsive actions often get him into trouble. He carries two photon lasers that temporarily electromagnetize an enemy robot's microcircuits.

Range: 4 miles. He can be hotheaded, but he is always a well meaning, admirable lad and a brave and honorable fighter.

As Rodimus Prime, he is the vanguard for the Autobot ranks. Possesses acute military prowess. Speaks with the savvy of seasoned veteran.

Expert tactician with exceptional maneuverability in battle. Can be hot-headed at times. Has a tendency to act first and ask questions later.

In robot mode, carries a photon eliminator that shoots high voltage electricity. Range: miles. Sole purpose is to protect all life.

His only weakness is his compassion for other living creatures. As a Targetmaster, Hot Rod often goes off on his own adventure with Firebolt, his electrostatic discharger rifle, who led a quiet scholarly life as Nebulan's top atomic physics scientist until he became the thrill-seeking Hot Rod's partner, Firebolt is excited, but nervous, about the prospect.

After Cybertron was destroyed, Rodimus left with Kup and Blurr to find a new home for the Autobots, making Fortress Maximus the new supreme commander of the Autobots.

The Burden Hardest to Bear. A wise-cracking, sharp witted adventurer. Powerful Autobot fighter with a massive physique and an easy-going manner.

Possesses incredible "springing" power in his legs. Travels long distances with pogo-like motion. In robot mode, carries a laser that produces giant wind tunnels.

Helicopter blade transforms into a light saber that can cut through concrete. Optimistic and good humored. Cybertronian Pickup Truck. Kup is an old veteran warhorse with a thousand tall tales from his ten thousand adventures.

He has a motto or word of advice for any situation and he is as brave and loyal as they come. In robot mode, he carries an old-style musket laser that shoots short bursts of metal-corrosive hydrochloric acid.

Range: 5 miles. Kup sees himself as a seasoned campaigner with more knowledge and experience to share. Other Autobots aren't always receptive to his advice.

As a Targetmaster, he is binary-bonded to Recoil, an old style musket laser and former all-world prismaball player.

Ultra Magnus. Ultra Magnus is all soldier. Most comfortable when carrying out Optimus Prime's orders. Possesses magnificent fighting skills, courage, and a gift for battlefield improvisation.

Uncomfortable in the mantle of leadership, but presents strong profile as a commander. Carries missile launchers capable of hitting a target 30 miles away.

Resolute, fair, and courageous beyond reproach. Ever ready to sacrifice himself for the good of men and mission. John Moschitta, Jr. Blurr is the fastest Autobot on land.

He is a close descendant to a thoroughbred Cybertronic race horse, and a superior messenger. He can quickly whisk information from one place to another.

In robot mode, he carries an electro-laser that reverses the polarity of an enemy robot's microcircuts and leaves them motionless.

Range: 10 miles. In vehicular mode, he can travel faster than the speed of sound, leaving a blurred image in his trail.

As a Targetmaster, he is paired with Haywire, excitable Nebulan teenager whose impulsiveness makes him a chancy electro-laser cannon, at best.

Arcee is the only female Autobot to appear on a regular basis. She was created in an effort by the film's producers to expand the market audience to include girls as well as to appear less sexist.

Some have criticized the character for being overly stereotypically female due mainly to her need to protect Daniel Witwicky and act as a surrogate mother, but she is still shown to be a tough female warrior i.

She eventually becomes a Headmaster with Daniel in an Exo-suit forming her head. She was the only G1 character from the original series to. The Return of Optimus Prime Part 2.

Wheelie is the sole survivor from a party of intergalactic colonists who crash landed on Earth. He is a barbaric little savage who managed to stay alive by cunning, stealth, and fearlessness.

Speaks in odd rhyming sentences and despises the Decepticons. Fights only when he is under attack and has to defend himself. Staunch friend to the Dinobots and a reliable ally for Hot Rod and Kup.

Transformers: The Movie. Later appeared in Transformers: Headmasters. Hound loves the natural wonders of Earth, prefers it to Cybertron. Brave, fearless, loyal.

Secretly desires to be human. Uses turret gun as radar scope, infrared radiation collector. Tracks machines as well as humans. Hologram gun projects 3-dimensional grid laser-light topographical maps.

Vulnerable to thermal and electromagnetic interference. Early script for Transformers: The Movie shows him being blown up by Megatron , but this didn't make the final cut.

Mirage is not thrilled about being an Autobot freedom fighter. Prefers hunting turbofoxes on Cybertron with his high-priced friends. Effective fighter, more effective intelligence gatherer.

Electro-disrupter can cast illusions altering his physical placement and appearance for up to 6 minutes.

Expert marksman with armor-piercing rocket-dart hunting rifle. Unsure of Autobot cause Cosmic Rust. Early script for Transformers: The Movie shows his dead body as the Decepticons retreated from Autobot City , but this didn't make the final cut.

Trailbreaker makes light of any situation, no matter how serious. Practical joker and cheerleader, but considers himself a liability to Autobots since he consumes the most fuel.

Lacks self-esteem and often asks to be left behind. Projects nearly impenetrable invisible force-field. Can jam radio transmissions.

Very slow. Often mopes about his handicaps, but his bravery and defensive prowess is unquestioned. Later appeared in Transformers: Headmasters In Japan.

The complete egotist, Sunstreaker thinks he is the most beautiful thing on Earth. Loves his sleek styling, contemptuous of other Autobot race cars.

Tough polymer-steel skin resists artillery. Not a team player. Can be baited into dangerous situations, but is a very calm, competent and ruthless war machine.

It's unknown whether or not he made it back to Autobot City in time. Bluestreak often talks incessantly and inanely.

Lightens the situation for all Autobots with his good-natured manner. Despite formidable weaponry and blazing speed, he hates war.

Haunted by memory of Decepticons destroying his home-city. Fires bombs up to 8. Often inhibited by his disdain for combat. Bluestreak takes the form of a modified Nissan ZX, the year can be identified by the use of a T-bar roof and he is Naturally Aspirated because of the design of his wheels.

Appears in Dinobot Island Part 1. First speaks in Dinobot Island Part 2. Called "lousy Earth-lover" by some fellow Autobots because he prefers sleek Earth car form to original robot form.

Thinks they're jealous of his good looks but they feel struggle against Decepticons should be his top concern. As car or robot uses launcher to fire heat-seeking incendiary missiles 60 miles.

Has blinding black beam gun. First speaks in The Master Builder. Seen briefly in The Transformers: The Movie. On Cybertron his buildings are considered works of art On Earth his ideas limited by war.

Takes pride in his work, prone to severe depression if they're destroyed in battle. As crane can lift up to ton object and position it with precision and grace.

As robot has high-temperature arc-welder rifle Prone to breakdown in vehicle mode. Lamborghini Countach LPS. Dinobot Island Part 1. The Revenge of Bruticus.

The scene was cut out of the Battle of Autobot City. But appeared later in Victory. Paranoia makes him good at his job When his sensors are activated, thinks trouble is coming.

Can trigger alarms in other Autobots. Excellent sensory perception. Fast in vehicular mode. Carries mile range rocket launcher and particle beam rifle.

Prone to rash judgements which can lead to injury to himself and comrades. Datsun ZX Turbo. Scramble City. In the original Storyboards for Transformers: The Movie , it was Smokescreen who lay dead, rather than Wheeljack Though Wheeljack's corpse is painted with Smokescreen's color scheme when Springer enters the room before the shot changes to focus on Arcee moving Windcharger's body.

Later seen in the Japanese series Transformers: Headmasters. Whether engaged in raging battle or friendly conversation, an ulterior purpose usually exists.

Job is to lead enemy astray. Sneaky, but charming and affable In car mode, emits thick smoke from tailpipe In robot mode, shoots missiles which wreak havoc on enemy aircraft radar and guidance systems Jovial, enjoys job and is good at it — will find any problem, from engine overhaul to smallest leaky gasket.

As robot, very strong Full spectrum multi-sensor behind his head determines an object's composition, density, tensile strength, energy properties.

Dinobots Island Part 1. Often distracted from performing his job to engage in combat. Can do anything Earth fire trucks can in vehicular mode. Great strength Extinguisher rifle shoots flame-suppressing foam and an energy damping beam to counter other beams.

Forearms shoot missiles. Doesn't follow orders well, not very mobile as robot. Quest for Survival.

Triple Takeover. A daydreamer Considers Earth one vast lab for his research. His findings are often invaluable to fellow Autobots.

Enormous memory storage capacity. Carries a liquid nitrogen rifle with foot range. Twin electron blaster of 20, volts can short-circuit almost anything.

Not very fast First speaks in S. But appeared in Call of the Primitives as a background character. Windcharger is the fastest Autobot over short distances.

Good in situations requiring fast, decisive action. Enthusiastic but impatient. Short attention span. Casts powerful magnetic fields which can attract or repel large metal objects.

Smashes them at closer distances. These abilities use up tremendous energy. Often burns himself out due to carelessness.

To Brawn, Earth is essentially a hostile environment — and he loves it. Strong, rugged, agile — the most macho of all Autobots. Delights in challenges.

Sorry for those not as tough as himself. Second strongest Autobot — can lift , pounds and knock down a small building with one punch. High resistance to artillery fire.

Vulnerable to attack by electromagnetic waves. He was last seen helping Kup put up barricades in the film. He received offscreen damage and was mentioned dead by Daniel Witwicky in Dark Awakening.

Huffer is cynical, hard-boiled and pessimistic. Not too sociable, but absolutely reliable. Arm sensors can test materials for strength, heat resistance, elasticity, etc.

Extremely strong. Superior mathematical and geometrical abilities. Often unhappy and homesick for Cybertron.

Gears is anti-social, a self-proclaimed misfit. Finds fault in everything and everyone. Acts this way to help cheer others up as they try to cheer him up.

Tremendous strength and endurance. Totes heavy loads long distances. Launches to height of 20 miles, floats down on compressed air.

Becomes an easy target due to limited maneuverability. Can detect infrared. M Sheridan Tank. A Prime Problem. Ghost in the Machine. Thinks he is more impressive than his comrades do Boisterous, loud-mouthed Vain — upset by even the smallest scratch to his gun barrel.

Shoots explosives, thermal, cryogenic, acid, sonic shells. Great strength, but helpless if upended. Dinobot Island Part 2. Thief in the Night.

Displays a zest for his job unmatched by fellow Autobots. Loves the ocean and its creatures Loves the thrill of naval battle.

Can go knots, mile range. Has sonar radar and underwater and surface-to-air lasers, also used in robot mode.

Wheels allow limited land travel. Not too strong or mobile as robot. A show off Incredible maneuverability Carries small concussion bombs Gets into more troubles with enemy planes than he can handle.

The Insecticon Syndrome. Five Faces of Darkness Part 5. No interest in warfare; prefers long, lone trips into deserts and along coasts Cool-headed, low-key, personable — what Earthlings call "laid-back".

Fights when called upon despite anti-war feelings. Range of miles Sensors can determine chemical composition of land and find needed resources.

Susceptible to mental stress. Megatron's Master Plan Part 2. Grimlock's New Brain. Lonely in outer space Can achieve Earth orbit, even go to Moon and back with enough fuel.

Acts as communications satellite Has pinpoint accuracy, high-powered particle beam. Not well-suited to function on ground as robot.

Five Faces of Darkness Part 1. The Quintesson Journal. Thinks going by the book is going the long way. Doesn't follow plans — or roads!

Cuts across parking lots, sidewalks, backyards to get where he is going. Carries turret-mounted mortar cannon that shoots armour-piercing shells.

Forever Is a Long Time Coming. Fascinated by seemingly worthless Earthen gadgetry — carrot juicers, musical wrist-watches, electrical hair combers, etc..

Collects them in unused corner of Ark, creating a mini museum of American consumerisim. Twin exhaust pipes emit corrosive gases that can dissolve 2" thick steel slab in 10 minutes.

If Autobots had drivers licenses, his would have been revoked. A menace on highways. Doesn't pay attention to where he is going or the orders he is being given — easily distracted by anything.

Hands' sensors can determine physical and chemical properties of metals. Gets into many accidents. Five Faces of Darkness Part 5 , only appearance.

Garages are prisons to him Uses ferrocobalt magnet under hood to be pulled by and within a few feet of other vehicles, reducing his fuel use to near zero.

Prone to overheating. Fire in the Sky. Day of the Machines. A ship that looks like Skyfire was seen and destroyed in "Dark Awakening" due to an animation error.

Swiftest Autobot. Daring in battle Adds twin scramjet modules and liquid hydrogen fuel tanks to escape Earth's gravity.

Flies halfway around the world in 30 minutes. Carries four particle-beam cannons and heat-seeking photon missiles. Prone to mechanical failures due to advanced technology.

Finds all Earth music interesting, but it's rock'n'roll — good, hard and loud — that really sparks his circuits.

In the forefront of any situation he is involved in. Acts as Autobot communications center Carries electro-scrambler gun that disrupts electrical devices.

The Face of Nijika. Later appeared in Transformers: Victory In Japan. Unquenchable thirst for knowledge Main role is to study the best ways the Autobots can adapt to Earth.

Extremely smart. Scientific specialties are metallurgy, molecular chemistry, electrical engineering. As microscope, capable of powerful magnification.

Lens barrel converts to powerful light cannon. Carries concussion rifle in robot mode. Absent minded.

Lenses are his weakest part. Base with Tank and Rocket ship. The Big Broadcast of The ultimate defense force! Great strength, even greater courage.

Serious, even grim Protects the Ark and all else vital to his cause. As robot, can shatter a mountainside, lift , tons with clawed arm, destroy 12" steel cube with plasma blaster arm.

Has head-mounted laser cannon. Can transform to laser cannon tank and launching pad with rocket. Rocket can achieve planetary orbit.

The Gambler. The Gambler , only appearance. Bounty hunter. Helped Smokescreen save the Autobots from certain death.

The Search for Alpha Trion. The oldest Autobot. One of the original creations of the Cybertronian super-computer Vector Sigma.

Was once known as A3 in his earliest days. Was the guardian of the Matrix of Leadership when it had no bearer and was the one who created Optimus Prime.

His body is lifeless but his spirit remains in Vector Sigma as well as the Matrix of Leadership. Carnage in C-Minor. Doesn't like transforming into carrier or jet — gets seasick on water, has fear of heights.

Effective, valiant warrior, but other Autobots wish he wouldn't gripe so much. Projects 80, volt electric field around himself in jet mode.

Has high-energy plasma-pulse gun and shattering vibro-ax in robot mode. The Return of Optimus Prime Part 1.

Startlingly versatile, staggeringly strong, the Autobots last line of defense Extremely modest about his achievements In robot mode, he can lift 70, tons, has shoulder-mounted twin high-energy maser cannons and omni-directional receiving and transmitting antenna.

In city mode, has helipad and fully equipped repair bays that can handle four vehicles at once. Left rear tower transforms into tank, Slammer, who has rocket-propelled mortar cannon.

Scamper is sports car with side mounted electro-blasters; transforms into robot, uses high-energy particle beam pistol.

Six-gun is small robot, has ion-pulse rifles for arms, twin surface-to-air guided missile launchers on back, acetylene pistol.

In battle station mode, uses all these weapons and twin disrupter rays, laser lances, powerful anti-matter projectors.

A powerful fighter. Self-centered and boastful. Fearless, daring, believes himself to be superior to many of his fellow Autobots. Shell-resistant and steel-reinforced hull can withstand enemy bombardment and extreme temperature variations.

Possesses solar powered auxiliary engines. Acetylene blaster inside cockpit shoots degree flames. Possesses great rivalry with the Decepticon combiner Predaking.

The Rebirth Part 1. The Rebirth Part 2. Punch, the Autobot, transforms into Counterpunch, the Decepticon, to infiltrate enemy installations.

Cool-headed, a robot of few words, reveals little of his true self to either side. Uses twin mortar launcher in Autobot mode, photon cannon in Decepticon mode.

Starscream's Ghost. Always takes death-defying risks. Anything less than dangerous is boring to him. In battle, gets close enough to count the bolts in Decepticon armor plates.

As helicopter and buggy, he is adept at using rotors and exhaust to whip up blinding clouds of dust and sand. Extremely maneuverable. Carries sandblaster gun that shoots streams of silicate particles that can erode anything.

Created by Wheeljack and Ratchet in S. Leader of the Dinobots, the only Dinobot whose name doesn't start with the letter S.

Of all the Dinobots, he is the most fearsome and powerful one. Although dedicated to the Autobot cause, resents authority. Cold, merciless, but a valiant warrior.

Has contempt for the weak, including all humans. Great strength, uses jaws to break almost anything in two.

Carries energon sword and galaxial rocket launcher in robot mode. Other than arrogance and lack of speed, has no real weakness.

Enjoys melting enemies into pools of liquid metal. Like his fellow Dinobots, resents authority. Doesn't take any orders that don't come from Grimlock.

Disruptive — often brawls with comrades. Shoots degrees Celsius flame up to 80 feet from mouth. Enormous strength — can shatter a brick building with head.

Uses electron blaster in robot mode. Rash, not too bright. Nasty, mean-spirited Likes to make presence known — a footstep can be heard and felt in a 3-mile radius.

Gentle and shy, but terrifying and unstoppable in battle. Like other Dinobots, dislikes authority. Can exert 40, psi via feet — enough to shatter a bridge.

Immense strength and endurance. Adept at fighting in water, swamp, and jungle. Slow, not too clever — often victim of the calamities he causes.

Created by Wheeljack and Ratchet in War of the Dinobots. An unhappy loner of few words and fewer opinions. Finds joy only in battle.

Hates his Dinobot form, longs to return to Cybertron. Large golden plates on spinal assembly are solar collectors Tail can shatter 20 foot concrete cube.

Armored hide resists most missiles. Vulnerable to nighttime attacks due to his weaker state. Enjoys watching enemies scatter before him as he dives down from sky This Dinobot's kind, good-natured side disguised by his horrifying form TNT, eight mile range.

As robot, uses launchers and degrees Celsius thermal sword. Fragile wings vulnerable to enemy firepower. Scared of heights. Brave, grimly determined warrior, but he struggles to maintain that image in order to hide his phobia.

Selected by Optimus Prime to command so he'd be too busy worrying about others to worry about himself. In jet mode, speed of Mach 1.

Carries electrostatic battery that releases bolt of up to , volts through his nose cone. Uses electrostatic discharger rifle in robot mode.

Prefers streaking into a cluster of Decepticons to shooting at them from long range Flies at Mach 2. Carries air-to-air heat-seeking missiles, uses torque rifle whose beam applies 80, psi of rotational force.

He will not ever win a Mr. Popularity contest — incessant braggart, takes credit for exploits of other Autobots.

Optimus Prime is supportive since he is hard-working and loyal, but he secretly lacks self-confidence. Vertical-take-off-and-landing aircraft, flies at Mach 1.

Sharpshooter — has twin mortar cannons as jet, neutron rifle as robot. Would rather read about jet fighters than be one Can, within the limits of his design, duplicate the flying motion of anything he sees Carries laser guided missiles and uses nega-gun that crumbles objects by breaking molecular bonds.

Prone to mid-air stalls. If Aerialbots needed pilots' licenses, he'd never have gotten his Doesn't pay attention to where he is going since he is too busy marvelling at scenery.

Carries flammable "fire-fog" missiles, uses photon displacer gun that affects sight by distorting light waves. The Key to Vector Sigma Part 2.

A fierce and frightful fighting machine. Suppresses thought of the five Aerialbots that comprise him, directs his thinking to one purpose: destruction of Decepticons.

Cold, aloof. Can demolish a battleship with one blow. Uses electrostatic discharger rifle. Difficult for him to adapt to new situations or be innovative due to limited mental functions.

Nothing escapes his notice Clever and determined — nothing deters him from seeking his prey — except an empty fuel tank.

As car, has powerful double-mounted air-compressor cannon with 50 mile range; as robot uses blinding photon pistol. Sometimes overheats as car. Harley Davidson Tour Glide Motorcycle.

A full tank, clear skies, open road — that's all he wants out of life. Relaxed, easy going, happy wherever he is. Pacifist — difficult for him to accept his role as part of the Protectobot team.

Uses twin vaporators, which shoot mists of oxidizing, freezing, and corrosive liquids; and photon pistol.

First appeared in The Revenge of Bruticus. First spoke in Surprise Party. Hates seeing any machine in pain — even those who don't know it, like a broken street lamp or an overheated car.

Compassionate, cautious — will restrict an Autobot to repair bay for faulty directional signal. Carries dual-barrelled decrystallizer cannon — weakens metal by disrupting crystal-line structure — and photon pistol.

Fists shoot laser beams used for welding in surgery. Mitsubishi Fuso Fire Truck. First spoke in B. Likes to be where the action is.

Charismatic, inspiring Believes in being maximally operational every moment of one's life. His fire truck hose shoots high-pressure water feet.

As robot, can press 60, pounds, uses fireball cannons that shoot bursts of degrees F. Bell Helicopter. Basically a street fighter — prefers using rotor blades for slashing Decepticons rather than for flying.

Considers long-range air attacks unsporting, cowardly. Twin launchers fire "smart" rockets that seek targets based on encoded computer images.

Uses photon pistol. Views humans as if they were his own children — will expend his last drop of fuel to protect them. Seeks human friendship, but humans fear his hulking, mechanical form.

Can lift , pounds with one hand. Impervious to most artillery, can surround himself with force field for brief periods. Carries fireball cannon War Dawn Ariel.

Marlene Aragon and Samantha Newark Ariel. Formerly known as Ariel, Elita One is a devoted Autobot and powerful warrior, fearless in the face of the enemy, but compassionate to those who need her help.

She is eternally in love with the heroic Optimus Prime. Chromia is a soldier under the command of Elita One and seems to function as a second-in-command for her, leading the rest of the team when Elita's not around.

She is brave, hard as nails and, not surprisingly, in a relationship with Ironhide. She has also taken over from Firestar as Flareup's mentor when the latter turned out to be better suited to more offense-oriented tasks.

Firestar is one of the members of Elita One's Autobot resistance and specialized in rescue missions. Amongst her colleagues, Moonracer is the joy and the laughter.

She worries that others, either friends or enemies, don't take her seriously and dismiss her as simply being cute.

But she will show them. She will show them she too can be hardcore, according to Powerglide , Moonracer is the best sharpshooter in the galaxy, according to herself, she is the best in the Universe.

Beta is one of the earliest known female Autobots, though the last to appear in the cartoon. She used to work with Alpha Trion back on Cybertron during the time of the Autobot's Rebellion against the Quintessons.

Created by Grimlock in Grimlock's New Brain. He makes enemy fortifications look like walls of Swiss cheese by the time he is finished with them.

Slow and methodical — weathers artillery fire with the same calm he endures criticism of his apparent laziness. In vehicle mode, durabyllium — steel alloy drill can pierce almost any material; 2 rocket-propelled missiles use vidicon cameras to lock onto targets.

In robot mode, has X-ray laser pistol. Danny Mann. He longs to be reconstructed into an interstellar spacecraft so he can explore the vast gulfs of space, feels he is a prisoner of gravity in his present form.

Has twin infra-red scope missile launchers. In robot mode has blinding light-burst gun. He never looks at his targets before he shoots since he never aims—he just sprays artillery in all directions as soon as he arrives.

High-strung, unnerved by quiet, expert marksman. Lightning fast reflexes. Carries twin automatic light-pulse blasters. In robot mode, uses heat-ray rifle.

Leader of the Technobots. A brawling, bragging berserker Calls those who disapprove of his methods 'tinplated bucketheads.

In vehicle and battle station modes, has electron pulse cannon in nosecone; array of sonic, thermal and artillery shell guns. In robot mode, has rounds-per-minute automatic acid-pellet gun.

Quick to anger, even quicker to attack. Defiant, uncooperative, nasty tempered. Hates authority. Tires secrete adhesive that enables him to drive up most walls.

Carries two laser-guided incendiary missiles, rapid-fire plasma pulse cannon. In robot mode, uses semi-automatic sonic blaster pistol.

He always makes the right choice They sometimes merge to figure out great tasks. Has great strength, equipped with data processing, communications, radar equipment.

Uses Scattershot's automatic acid-pellet gun. Chooses his words with great care and precision—when Computron talks, everyone listens.

Impatient, overeager, usually ten miles down the road before other Throttlebots have shifted into gear. Likes to brag about past exploits and future conquests.

Very popular. Excellent vision—can see long distances in three directions at the same time. Possesses an array of radar dishes positioned under roof in car mode.

Prone to drive shaft and transmission problems. The Throttlebot's self-appointed comedian. Specializes in insulting others, but gets angry when others make fun of him.

His car radio intercepts and decodes enemy radio broadcasts, transmits erroneous ones instead. Uses sonic land mines, magnetic homing grenades, rusting agents, etc.

At times he laughs so hard at his jokes he blows internal circuits and disables himself. After Bumblebee was badly damaged while fighting a hate-plague infected Superion, he was rebuilt as a Throttlebot by a Quintesson who was aiding the Autobots at the time.

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